Monday, July 2, 2012


Baserunning

RULE # 1 – ALWAYS KNOW WHERE THE BASEBALL IS AT ALL TIMES


Home to 1st

  1. First priority after contact is to find first base.
  2. Second priority is to find the baseball as it is being fielded.
  3. If ball is fielded in the infield, run straight thru the bag.
  4. Touch front part of the base with front part of foot.
  5. Remain at full speed two steps beyond the bag.
  6. Begin breaking down your steps and look to your right at the angle an overthrow would be.
  7. If no overthrow, stop on the baseline, never in foul territory.
  8. If no overthrow, promptly return to the base in fair territory.
  9. When returning to 1st base, look for middle infielders that have vacated second base.
  10. If no one is covering second base, walk toward the bag before you attempt to advance.
  11. On a base hit that gets thru the infield, make a gradual turn to 1st base.
  12. NEVER slow down when the ball gets thru the infield.
  13. Touch the inside corner of first base.
  14. As soon as you hit the base, find the ball.
  15. Do not ever stop running full speed until somebody stops you (not the 1st base coach).
  16. If a defensive player stops you, hustle back to the bag.
  17. When you return to first base, turn and find the baseball.
  18. There should never be a change of speed from home plate until someone stops you.
  19. If you round the base on a base hit and the outfielder is making a throw to a base for another runner, read the throw out of his hand to determine if he is overthrowing the cutoff man.

Leadoffs

1st Base

Primary
  1. Never leave the base without finding the baseball.
  2. Never leave the base before getting a sign from the coach.
  3. Do not ever get off the base if you are not sure of the sign that was given.  Alert the coach to go through them again.
  4. Never take your eyes off of the guy with the ball.
  5. Lead off the same way every time in order to judge your distance.
  6. Lead off in a straight line from the back of first base to the back of second base.
  7. When in leadoff position, do not do anything that prevents you from getting a good jump.
  8. Always get a good leadoff; a small leadoff relaxes a pitcher or invites a lhp with a good move to pick you off.
  9. The pitcher’s move should determine the size of your primary leadoff.
  10. Never get picked off when you weren’t going anywhere or on a bunt.
  11. Always return on a pickoff attempt straight to the base.
  12. If you return standing up, have your back to the pitcher, hit the base with your right foot, look for an overthrow, and be ready to push off for second.
  13. NEVER set foot in foul territory.
  14. If there is any doubt, slide.
  15. When sliding back to first base, slide your hand to the back of the bag.
  16. Never get picked off when the bunt sign is on.

Secondary

  1. The catcher’s arm determines the length of your secondary lead.
  2. Time your secondary so you are landing on your last shuffle as the ball is in the strike zone.
  3. When you land on your last shuffle, go 100% to your right or 100% to your left.
  4. Keep your shoulders square to the catcher.
  5. Never cross your feet.
  6. Follow the ball out of the pitchers hand and watch the flight of the ball to home plate.
  7. Always anticipate a ball in the dirt.
  8. Never get picked by the catcher after a missed bunt attempt.

Stealing Second Base (Straight Steal)

  1. Stealing second base is as much of a mentality than anything.
  2. Your stance should be where you feel the quickest in both directions.
  3. Do not look at a particular body part on a right handed pitcher, look at the whole picture.
  4. You can pick out a point on a LHP to give away his move.
  5. Your first step with your left foot must be in line to second base.
  6. Square your shoulders to second base as soon as possible.
  7. YOU MUST LOOK IN to home plate to see what happens with the baseball.
  8. Always finish off a stolen base with an aggressive slide.
  9. If you do not get a good jump, don’t go.
  10. If you are on your own and the pitcher slide steps, don’t go.
  11. If you have the “must steal” sign and the pitcher slide steps, go.
  12. If you are attempting to steal and the ball gets fouled off, get the sign from the coach on the way back to first base.

Stealing Second Base (Delayed Steal)

  1. A delay is impossible if you do not get a good secondary lead on the pitches prior to the delay.
  2. Your delay must look exactly like your secondary.
  3. You only have to fool the middle infielders OR the catcher, not both.
  4. On your shuffles, you MUST keep your shoulders square to the catcher.
  5. When you make your break for second base, break like you are stealing second.
  6. If the pitch is fouled off on your delay, do not give it away that you were delaying.

Hit and Run

  1. On a hit and run, TRY TO STEAL SECOND BASE.
  2. Do not look in the entire time, only look in when the ball is in the zone.
  3. Don’t anticipate the ball being hit, anticipate stealing second base.
  4. React to the ball being hit.
  5. If you look in too late and the ball has already been hit, pick up the center fielder, he won’t deke you.
  6. If the ball is hit on a line and you’d have no chance of getting back, keep going.
  7. If the ball is hit in the air, do not run back to first, get to “as far as you can”.
  8. If there is a base hit to the outfield, it is your decision whether to go to third or not.
  9. If the ball is fouled off, get a sign from the coach on the way back to first.
  10. If you do not get a good jump, you still have to go.

Runners on First and Second

  1. If you are the trail runner, be aware that the lead runner may steal third and if he goes you must get a good jump and go.
  2. On a ball in the dirt, check the lead runner quickly, and if he goes, you go.
  3. If the lead runner is tagging up at 2nd and the outfielder has an EASY play, you can also go back and tag and read the outfielders throw.
  4. On a double steal or a bunt, the trail runner MUST run 100% and prepare to slide.
  5. On a base hit to the outfield, the third base coach may not be in a position to help the trail runner.  In that case, advance to third on you own.

Leading off of second base

  1. Lead off any way you like, you have time to look back at the base.
  2. The length of your primary is dictated by the pitcher’s move.
  3. If the priority is to get to third base, lead off in the baseline, if the priority is to score, lead off deep.
  4. Get set early and do not take your eyes off the pitcher once he’s on the rubber.
  5. Listen for the verbals from the 3rd base coach and DO WHAT HE TELLS YOU.
  6. If you are getting a deep leadoff, stay deep on your secondary.
  7. The length of your secondary is determined by the catcher.
  8. Never get picked off by the pitcher or the catcher when the bunt sign is on.

Advancing From Second to Third

  1. Advance on any ground ball hit to your left.
  2. Advance on a ground ball to your right if the third baseman vacates the bag.
  3. Try to get to third with one out.
  4. Never make the first or third out at third base.
  5. If a fly ball is hit to the outfield and it is not deep enough to tag and advance on, go as far as you can.
  6. If there is a deep fly ball hit to the outfield and it is an easy play for the outfielder, go back and tag.
  7. If there is a deep fly ball hit to the outfield and it is a tough play for the outfielder, hang out 15 feet from third base until you see if he is going to catch it or not.
  8. If the outfielder does not catch it, you MUST score.
  9. If the outfielder does catch it you CAN tag.

Stealing Third Base

  1. If you are stealing third, you must get a good jump.
  2. Keep your feet moving and try to time the pitcher’s delivery
  3. The best time to steal third is the first pitch after you get to second.
  4. You must look in to the catcher to see what happens at home plate.
  5. Finish off the stolen base with an aggressive slide.
  6. Be aware of an inside move, especially on a 3-2 count.

Leading off of Third Base

  1. Never leave third base to look at the third base coach giving signs.
  2. Lead off in foul territory as close to fair territory as you can.
  3. When you know the pitcher is delivering to the plate, get a walking lead.
  4. Be landing on your right foot as the ball is in the strike zone.
  5. Follow the path of the ball out of the pitcher’s hand to the plate.
  6. When going on contact, anticipate a ground ball on every pitch.

Running from Third to Home

  1.  If you go on contact, you must look over your shoulder to see if the infielder fielded the baseball.
  2. If the infielder fielded the baseball and you are definitely going to be out, stop and get in a rundown to let the batter make it to second base.
  3. When not going on contact, anticipate a line drive at the third baseman on every pitch.
  4. Do not freeze on a line drive, start going back to 3rd.  If the ball goes through, you have plenty of time to score.
  5. After your secondary, return to third base slightly in fair territory.
  6. On a suicide squeeze, break for home as soon as you recognize the pitcher is not picking to third base.
  7. On a safety squeeze, be aggressive on your secondary and go if the ball is bunted left or right of the pitcher.


Sliding

  1. Sliding improperly can cost you the rest of the season immediately.
  2. You can only slide off of a full sprint.
  3. Sliding head first is faster than sliding feet first.
  4. When sliding head first, keep your eyes open and your fingers up.
  5. Slide on your belly and not your hands.
  6. Slide aggressively and hold on to the base.
  7. When sliding feet first, touch the base with your extended leg.
  8. As soon as you hit the base, pop up and be ready to advance.
  9. Be aware of the play that is happening around you.
  10. On a close play, if you have the ball beat, slide straight into the base.
  11. On a close play, if the ball has you beat, slide around the tag.
  12. When sliding around a tag, get as far from the base as you can and still be able to reach it….barely.
  13.   Never call time out after sliding into a base unless absolutely necessary.

Getting out of a rundown

  1. Try to create some sort of confusion on the defense.
  2. Make the defense make as many throws as you can.
  3. Always look for a defender to be in the baseline and make contact with him.
  4. If someone is running directly at you from across the infield (especially a pitcher), let him run right at you until he gets right beside you, fake toward a base, get him to give up the ball, and make contact with him as his momentum goes across the baseline.
  5. If you are going to be tagged out in a rundown, go down to the outfield side and make the infielder reach to tag you.


General Baserunning Rules

  1. The only times you can run less than 100% on the bases are a home run and a walk.
  2. Do not ever stop running 100% until the defense stops you.
  3. When you go “as far as you can” on a fly ball, that means you have to hustle to get back.
  4. When you go “as far as you can”, do not start going back until the ball is caught.
  5. When a bunt is popped up, go “as far as you can”.
  6.  When tagging up on a fly ball, always face the baseball.
  7. Tag up on all foul balls.  If you can’t tell from your angle, the base coach will help you.
  8. Never rely on a base coach unless the ball is behind you.
  9. Never slow down before crossing home plate with 2 outs and runners behind you.
  10. Never call time out unless you absolutely have to.
  11. Always look for the ball when the defense is playing with it.
  12. When helping a runner at home plate slide or stand up, be visual not verbal.
  13. If you are being forced out for the third out at second base, ALWAYS slide.

Catcher's Call Chart
Hitter's Stance
Hitter's Weakness
Pitch
Up in front of box
Fastball high
Fastest pitch,
In back of box
Breaking balls
Change up
Closed Stance
Inside
Inside Change up
Open stance
Outside
Outside Change up
Closed stride
Inside
Inside Change up
Open Stride
Outside
Outside Change up
Stands tall, upright
Low
Inside Change up
Crouches over
High
Inside or outside low
Hands held above strike zone
Low
Low changeup
Hands held low
High in
High fastball
Hands away from body
Inside
Inside fastball
Straight left arm, long slow swing
Inside
Change up inside
Long over-stride
High
Change up
Hitch
High
Fastball inside, change up
Inside out swing
In, low
Inside change up
Nervous
Variety of speeds
Offspeed, use speed as waste then change up
Tilted head
Inside
Inside fastball
Swings up
High, in low
Change up
Lunging batter
High, mix
Change up
LH batter with speed
Low out or high in
Change up
For right-handed batters and right-handed pitchers

Catcher 1B Pitchers
Quick Catch Throws In Dirt Towel Drill
Power Throwing Position Holding Runner On Hand Path Drill Against Fence or Wall
Throws To 2nd Base Playing Behind Runner Tee Drill
Throws To 1st & 3rd (Inside & Outside Sneaking Behind Runner - Snap Throw Balance, Hop, Balance, Finish Drill
Blocking - No Glove Tags / From Pitcher & Catcher Chair On One Leg - Finish Drill
Blocking With Glove Bunt Coverage Balance Position, Catch Ball & Throw
Block & Pop Pitcher Covering First Long Toss
Pop Ups Covering Second Kneeling Toss
Fielding Bunts Cutoff - Throw To Home Skip Drill
Blocked Third Strike Cutoff - Backup, Hit To Deep Right Pitcher Covering First
Throwing Home After Pass Ball Pick-Off Drills
Blocking Home Plate 3B Flat Throwing
Skip Hop & Tag Quick Hands Shoot The Curve
Giving Signs Cover Line, Crossover Step, Backhand, Set, Throw Game Speed Bullpen Every Other Day
Making # (Bases) Calls Across IF, Crossover Step, Forehand, Set, Throw
Both Knees Throwing Holding Runner On Hitting Drills
One Knee Throwing Sneaking Behind Runner - Snap Throw Hand Path Drill - 3" PVC
Bunt Coverage Fire Hands Drill - Soft Toss With 1" PVC
Infield Cutoff - Throw To Home Dry Swings
Skip Hop Dry Swings With Front Foot Against Object If Necessary
Grounders 2B Front Side With Tee or Soft Toss
Pick Ups Quick Hands Back Side With Tee or Soft Toss
Pop Ups / Flyballs Double Plays / Footwork Soft Toss
Power Throwing Position Throw & Hop Soft Toss - Rapid Fire
One Handed Ground Balls Crossover Step, Backhand, Set, Throw Soft Toss on One Knee
Crossover Step Crossover Step, Forehand, Set, Throw Drop Ball (Or Behind) - Simulate Curve Ball
Back Hand - Crossover Step Holding Runner On Whiffle Ball Toss
Forehand - Crossover Step Covering Second On Steal Attempt Pepper Flips
Ball Off Wall Drill Bunt Coverage Quick Feeder
Two-Man Roll Drill Cutoff - No Runner On Sacrifice Bunt, Hurry Zones, Which Side, Runners
Four-Man Roll Drill Cutoff - Runner On First or First & Second Squeeze Bunt - Hurry Zone
Qick Catch Cutoff - Deep Right Bunt For Hit - Hurry Zone
Ready Movement Cutoff - Backup, Hit To Deep Left Cage Work, Short Toss, Show Ball & Toss, Work Zones
Range Finders Cage Work - Bounce Ball
Infield In SS
Relays Quick Hands Base Running
Double Plays / Footwork Run Through First & Breakdown
Outfield Throw & Hop Rounding Bases
Do Or Die Crossover Step, Backhand, Set, Throw Picking Up Coaches
Pick Ups Crossover Step, Forehand, Set, Throw Leadoffs at All Bases
Pop Up Slide Holding Runner On Stealing - First Step Technique
Ground Balls Covering Second On Steal Attempt Delayed Steal
Fly Balls / Through Catch To Throw Bunt Coverage Run & Hit - Pickup Sound, Ball Coach
Drop Step Right Cutoff - No Runner On
Drop Step Left Cutoff - Runner On First or First & Second Team Defense - Infielders
Ball Over Head Cutoff - Deep Left Pick-Offs
Fence Drill Cutoff - Backup, Hit To Deep Right Bunt Defense
Communications First & Third Defense
Play The Sun Team Defense - Outfielders Holding Runners On
Cut-Offs & Relays Run Downs
Back Up Bases Signs To Outfielders
Signs From Infielders Flyball Coverages
Flyball Coverages
           

diagram



Defensive Drill Series
1. P                        in OF=Partner Picks
            IF/C     Force/Tag plays @ the Plate               WILK
            OF                   Drop Steps                              BALES

2.           SS/2B 6-4- short3 DP                                   WILK
3B       Slow Rollers to 1st                                         WILK
P/C  Passed Ball Communication                   WILK
OF   Ground ball Footwork                            BALES

3.           P/1B 3-1 PLAYS                                         WILK
C                     FOUL POPS                           WILK
OF/2B/SS        FLY BALL COMMUNICATION    BALES
3B                   BACKHAND PLAYS           WILK



4.  P/C/1B/2B              3-1/4-1 PLAYS           WILK
SS/3B  GROUND BALL COMMUNICATION      WILK
OF                   FLY BALL FOOTWORK                 BALES

5. INFIELD                POP UP COMMUNICATION          WILK
OUTFIELD                BAD BREAKS                                  BALES

6. C                 FIELDING BUNTS TO 1ST BASE               WILK
            3B                   DIVE PLAYS                                                WILK
2B/SS              4-6-3 DOUBLE PLAYS                                WILK
OF                   GAP ANGLES                                               BALES

7. P/C              SQUEEZE PLAYS                                        WILK
    1B/3B          FOUL POPS                                                   WILK
    SS/2B                      DIVE PLAYS                                                WILK
OF                               FENCE COMMUNICATION          BALES

8.  P/2B/SS/SHORT3  1-4/6-3 DOUBLE PLAYS                WILK
            1B/3B                          PICKS                                                WILK
OF                               SUN BALLS                                      BALES

9.  IF               SLOW ROLLERS                                         WILK
            OF                   LINE DRIVES                                               BALES

MASTER PRACTICE PLAN
BUCKET DRILL: 2 FUNGOES/BUCKET AT 1B AND 2B
                                     ROUND 1: 3RD AND 2ND THROWING TO 1ST
                                                               SS AND 1B THROWING TO 2ND
                                     ROUND 2: 3RD AND 2ND THROWING TO 2ND
                                                               SS AND 1ST THROWING TO 1ST
                                     ROUND 3: INFIELD IN
                                     ROUND 4: SLOW ROLLERS
TEAM DEFENSE: HOLDING RUNNERS/PICKS
                                        RUNDOWNS
                                        1ST AND 3RD
                                        BUNT DEFENSE
                                       CUTS/REALYS
                                        FLYBALL COMMUNICATION
                                       DOUBLE PLAYS
21 OUTS: 3 RUNDOWNS, 3 CUTS/RELAYS, 6 POPUP/FLYBALL, 9 GROUNBALL OUTS